It’s been three years since the death of Terry Pratchett, and since I wrote my original post about him. Since then his final novel, the Shepherd’s Crown has been published, there’s been a documentary about him, Back in Black and production is in full swing for both a Good Omens and a Wee Free Men tv series. The Shepherd’s Crown gave us a worthy farewell to the Discworld… would I wish there’d still be more? Sure! Would I wish that STP’s half finished works hadn’t been destroyed (on purpose) by being driven over by a steamroller? Definitely, I’d love to know what those final works would’ve been even if they had never been finished. Would I like to see Rhianna Pratchett pick up her father’s reins and pick up where he left off? More than anything, but I can well understand her reluctance to do so. So, as goodbyes to Discworld go, The Shepherd’s Crown was great.
Last day of WorldCon. Started the day by attending one final Robin Hobb panel, “Systems of Magical Healing”. It was an interesting panel, where authors discussed different ways of implementing magical healing in fiction and how to keep it interesting. After that panel I had pretty much seen all the panels I intended to see this WorldCon, so I decided to instead attend a couple of panels that Kristina had picked (she also attended the magical healing panel). This turned out to be a good choice, since I ended up attending some panels I wouldn’t necessarily have chosen myself, but which turned out to be quite interesting.
Another fun day at WorldCon. After last night getting rather late due to the Hugo awards I decided to sleep in a bit and only arrived at WorldCon a little before 11. The late Hugo awards had left Leona even more tired than me, so she didn’t arrive until late in the afternoon, but fortunately I had company for the panels from my new friend Kristina, the Robin Hobb fan from Finland I mentioned in my previous post. She actually also happens to be, like me, a Fennoswede (a more correct term would be Finland-Swede, but I like the term Fennoswede as coined (to my knowledge) by SatW).
What a day… Quite tired now, arrived at WorldCon at about 8:45 this morning, 15 minutes before the doors even opened, and left at around 22:30 after the Hugo ceremony ended. But it’s been a very fun day.
I haven’t felt like writing for a while, even though there’s been plenty of movies and games to write about, but now I’m back, at least for this one post.
Sorry for the quiet period; our second daughter was born on the 1st of July and… well… it’s been kinda hectic, even if I have been on paternity leave for this whole time. Of course, I’m the one getting off easy, since I’m not the one stuck 100% of the time breastfeeding, but instead I’ve been rather busy running errands and keeping our older daughter entertained so as not to make her feel excluded.
Well, I teased this topic in my last update and while it’s taken a bit longer to get around to it than I intended I figure a promise is a promise so, here we go.
Witcher 3, the newest game in the series and definitely the best one so far. While there were a lot of question marks on the map, indicating points of interest like monster nests or buried treasures, they were completely optional and not at all relevant to the story (though I just had to run to all of them, completionist that I am). The actual quests and sidequests were really well written, each having its own minor story including investigation into what’s happened, usually a lot of dialogue and concluding more often than not with a tougher monster fight. Kudos to CD Projekt RED for making even the smaller side quests feel important!
So, after completing my Witcher 1 playthrough I jumped straight to The Witcher 2: Assassins of Kings. I had played it through once before and therefore decided to pick the other path this time (at the end of act 1 you get faced with a choice of which side to side with and the whole of act 2 is built around that choice (different quests, quest hub, questing area, allies etc)). More of that inside the spoiler tag, though I’ve gotta say that it’s quite an interesting approach which adds quite a bit of replay value. Witcher 2 has some nice updates besides the obvious graphical ones; the combat is smoother and you no longer had to jump between stances and using signs is much smoother, you can use them just by clicking their corresponding number key (1-5).
Back in 2007 when The Witcher first came out I thought it was the greatest game ever. The game had everything and more; a great story with choices that mattered (not just your typical black and white, good and evil), great characters, an interesting new combat system and a open world. I couldn’t find any flaws with the game, it felt like a game as perfect as a game could be. Well, that has changed a bit…