Travelling in games

During the winter holidays I played through Witcher 1. When it was first released it felt like one of the greatest games ever. This time though, most of my patience was lost in the eternal running back and forth, back and forth and back and forth. And thus the topic of my next blogpost was born. Witcher had a lot of great story, interesting conversations, mediocre combat and lots and lots of loading screen. Every house was a loading screen and the same goes for zone changes. And only in the third chapter some limited fast travel was introduced. This got me thinking of how other games have handled travel.

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